WormsHL is a worms multiplayer total conversion of Half-Life based on the Worms'
universe.
In this french mod, you are a worm red or blue (there are
two teams). It is a team game without an individual score. You play with
a turn system : each team plays during one turn, so when you play, the other
team can't move or fight !
Other elements from the Worms' universe :
- Breakable things (boxes, bridges, ...)
- When you let the fire button enclenched,
the power of the fire increase
- The worms die when they fall in the
water
- The worms' death takes place to a explosion
and a tomb
- Weapons bonus, health bonus, ...
- There is a fun ambiance
- And more and more of course...
Install
WormsHL
|
-
install Half-Life (with its last update for servers compatibility) - use WormHL installer, choose the Half-Life directory |
Run
WormsHL
|
-
open Half-Life - menu "custom game" - choose WormsHL - "activate" - "done" |
or dekstop-link (command line = "HL_directory/hl.exe -game wormshl") | |
or keyboard-link : Ctrl+Maj+W | |
Customize
your worm
|
-
menu "play to WormsHL" - menu "customize " - choose your options (name and pseudo for save your profil in advanced options) |
Join
a LAN game
|
-
menu "play to WormsHL" - menu "LAN game" - choose the game - "join game " |
Join
an internet game
|
-
menu "play to WormsHL" - menu "internet game" - menu "filter" - tick "Sort by mod", select WormsHL - "ok" - "refresh" - choose the game - "join game" |
Choose
your team
|
|
Choose
your skin
|
|
- menu
"play to WormsHL" |
Aim
of the game
There are different aims of the game
for each maps. We see the map
type with its prefix. In all cases, the game use the turn system, or not (the
turn system is the biggest interest of WormsHL so use it) and you
respawn immediatly after the death to play all along of the game !
prefix
|
mode
|
rules
|
ac_
|
action
|
"Classical" teamdeathmatch, without turn system. |
bt_
|
batte
|
You only have the baseball batte to shoot your ennemies and make them enter in mortal zones. You have moving weapons too. |
fun_
|
fun
|
It is pure teamdeathmatch where you can destroy all the map during the game |
gp_
|
groupe
|
This type of map favorize the teamplay because the map is composed of two parts. Each team have its part. |
in_
|
intérieur
|
It is a teamdeathmatch indoor, there is not wind or air attack. |
wm_
|
wormsmatch
|
"Classical" teamdeathmatch. |
zn_
|
zone
|
You must join an ennemy zone to take 3 points. A kill give 1 point. |
weapon
|
damage
|
ammo
|
specificities
|
descritption
|
screenshot
|
camera
|
0
|
unlimited
|
- you can use it
all over the time |
It's the only weapon you can use all over the time, ven if you are blocked. You can see where you want |
|
grappling
hook
|
0
|
5
|
- unlimited ammo during a turn - after using, you can change weapon |
Let the fire buttton pressing go where you couln't go withtout grappling hook |
![]() ![]() |
"teleporteur"
|
0
|
2
|
Select a enemy worm, then click and you spawn at his place and he spawns at your place. right clic teleport you on the map on a random position |
![]() ![]() |
|
jetpack
|
0
|
0
|
- unlimited ammo during a turn - after using, you can change weapon - two flying modes |
You can fly with two flying modes (two different speed) |
![]() ![]() |
kamikaze
|
100
|
1
|
- you must die by using this weapon | Become sadistic : let pressing the fire button, choose your victim and explode on him =) |
![]() ![]() |
batte
|
25
|
3
|
The worms can't swim so put them in the water by shooting them with the batte |
![]() ![]() |
|
axe
|
50%
|
2
|
When you shoot a worm with the hache, you divise his life per two |
![]() ![]() |
|
kameha
|
25
|
1
|
Prepare and launch a magnific energy ball to kill your ennemy |
![]() ![]() |
|
shootgun
|
2*25
|
4
|
- two shoots per turn | You can shoot two time |
![]() ![]() |
minicanon
|
25*20
|
0
|
- enjoy ! | This weapon cause many dammages with his many munitions ! Let pressing the fire button to shoot normally and then, drop the fire button to launch all the munitions in the same time |
![]() ![]() |
beehive
|
30*2
|
0
|
- specific exloitation of WormsHL of ammo | Choose your victim, shake the beehive and let the bees kill your victim... |
![]() ![]() |
sniper
|
75
|
1
|
- zoom | Classic sniper with "bullet time" effect ! |
![]() ![]() |
flamme-thrower
|
x*25 |
0
|
- 3D effect | You prefer grill the worms ? This weapon is for you ! Be careful, you can burn yourself ! |
![]() ![]() |
snot-launch
(handkerchief)
|
5*unlimited
|
0
|
- unlimited ammo during a turn | The only weapon with unlimited ammo. Wipe your nose on the other worms to achieve them |
![]() ![]() |
bazooka
|
50
|
10
|
- let the fire button pressing to eject the rocket more far | This weapon is powerful but hard to control |
![]() ![]() |
mortar
|
25*5
|
1
|
- let the fire button pressing to eject the rocket more far | This weapon is the same that the bazzoka but with a specific roket ! |
![]() ![]() |
pigeon
|
100
|
0
|
-
let the fire button pressing to eject the pigeon more far - the bird go alone on the first worm he see |
This bird loves the worms, but when he meets one of them, he just explodes |
![]() ![]() |
phoenix
|
50
+ fire
|
0
|
Another bird who drop dangerous eggs randomly on the map |
![]() ![]() |
|
grenade
|
75
|
10
|
- let the fire button pressing to eject the grenade more far | It's the classic grenade but you can set the time before it explodes by pressing the alternate fire button |
![]() ![]() |
cluster
|
25*5
|
2
|
- let the fire button pressing to eject the cluster more far | It's the classic cluster but you can set the time before it explodes by pressing the alternate fire button |
![]() ![]() |
cocktail
molotov
|
50
+ fire |
1
|
-
let the fire button pressing to eject the coktail more far - long effects |
Juste a good drink with banane juice, a little dangerous =) |
![]() ![]() |
dynamite
|
100
|
1
|
Take the cigarette lighter to light the TNT and go away ! |
![]() ![]() |
|
mine
|
50
|
2
|
You put the mine where you want and it will explode on the first worm who goes next to the mine |
![]() ![]() |
|
sheep
|
100
|
1
|
Launch the sheep and make it explode by pressing the fire button yet |
![]() ![]() |
|
super-sheep
|
100
|
0
|
- you become the weapon - summon |
You summon a super sheep and you become the super sheep so you can fly where you want to kill the worm you want by going on |
![]() ![]() |
holy bomb
|
200
|
0
|
- let the fire button pressing to eject the saint bomb more far |
The more powerful bomb of the mod ! This bomb is as religious as dangerous =) |
![]() ![]() |
banana bomb
|
75*5
|
0
|
- let the fire button pressing to eject the banana bomb more far | Launch the banana bomb and when it explodes, 5 new banana are launched ! go away ! |
![]() ![]() |
air
strike
|
10*25
|
1
|
- you must choose a target on the ground - you can hide yourself before call the air strike |
Choose a target on the ground by pressing the fire button and call the airstrike when you want by pressing again the fire button |
![]() ![]() |
napalm
|
5*25 |
1
|
- you must choose a target on the ground - you can hide yourself before call the napalm |
It's the same weapon as the air strike but with fire dammages |
![]() ![]() |
cross
|
150
|
0
|
Choose your vivtim and call the God so that he will kill your ennemy :D |
![]() ![]() |
|
trident
|
150 |
0
|
Choose a group of worms and call Lucifer to burn them |
![]() ![]() |
During the game, you can get help about the HUD by pressing "H" (by default)
compteur
|
time |
|
indicator
|
|
scores
|
points in a round
|
|
number of rounds won
|
![]() |
Boxes
![]() |
weapon
|
Give a weapon or some ammo (In the limit of maximum ammo) |
![]() |
life
|
Give 25, 50 or 100 life points (In the limit of 200) |
![]() |
Tool
|
Give an option like : low gravity, quickness, laser-sights, invisibility. |
![]() |
mega
|
Surprise (Usually very bénéficial, but sometimes, disastrous) |
Grave
When they die, the worms explode and leave room to a grave of the same colour of their team. It's very important to get back the graves, because taking them give one point
Exemple of blue and red graves
Banana-trees
They grow-up on the maps, and you have to take care, you already know their bananas, a little hot, isn't it ?!! Each time a Banana-tree is touched by an blast, they take a revenge buy sending a banana in the air : be carefull when it falls down. !
Notice the banana, up on the right.
Wind
Yes ! There's wind in WormsHL ! Wind affects most of the weapons (bazooka, grenades). You have to aim in consequence. To know where the wind is going, your dear Worm got a Radar on its HUD: (Note that wind always get up, but never down)
Puissance
du vent
|
||||
![]() force 0 |
![]() strengh 1 |
![]() strengh 2 |
![]() strengh 3 |
![]() strengh 4 |
Un tour d'horizon | |||
![]() Front |
|
|
![]() behind on the right |
![]() behind |
|
![]() left |
|
On the move
The worms wich are crawling, are going slowy, in comparaison with Mr Freeman in half-life. What's new is in jumping : there's high-jumping and long jumping (distinguished Keys) But in order not to take advantage of jumping, to go faster if you jump 3 times too quicly, the third leap is impossible (Indicater down on the right) ;) !
Indicaters
You can notice (if you want) above the players there are indicaters :
- Their colour (Red/blue) show the worm's team.
- Their size : the taller is the pyramid the more the worm has health point (HP)
- Several ways of view are available :
- Other players : nothing/transparent pyramid/text mode (name + HP)
- yourself : nothing / same thing as the other players.
This option are customizable in the menu "play at wormsHL",
"Personnalize", then "Advanced option"
the pyramid
(Size is proportional with life) |
In text mode
(with name and life) |
|
![]() |
![]() |
Oh ! I forgot, some spécial
letters in the falls-name shows strange things, like smileys and other debilities (In text mode)
![]() |
Bilbocket
If you place an explosive-charge near a worm, his body will make 10 towers whithout touching the ground, and if you place a bilbocket in the face (personnal happyness who glorify his autors, and nerves the destynatary). There's 2 types of bilbocket, depending of they powers : the classical and the giant. They indication is being indicate in the HUD beyond a symbol, indicating the maker and the destinatary :
![]() |
Normal bilbocket of EurOPiuM (Red team) on Groove (Red team) (here you are on your theefs) |
![]() |
![]() |
A big bibocket from EurOPiuM (Blue team)
on Piv (Red team)(Too easy with piv)![]() |
The little worms have in their pocket a sympathic radar who allow them to avoid all (friends, enemys, mines,...) on a short distance in real time. To see the radar, press "R" (Défault).
Profile-file
It allow's to save the important information in a worm's life, in order to award a level-ranking in percentage, accompany of 1 to 6 stars. Warning, the profil is saved only if there is 1 human player (no bot) in each team. | ||
The profil has the fonction to compare players. So, in the table of scores, for each worm, the rank is being affiched. Each worm can see more specifiquely his profile like an identity card, with each categorys very good detailled, to know where to progress. To shown on the profil, press "P" (Défault bind) |
![]() |
Here's what will be shown when you will be a BOSS !
Sudden death
When the timeleft to play on the map is on the end (It depend of the server's option),
all Worms get 1 point of life ! On some adapted maps, water-level grow up ! Think about the
waterproof clothes !
wm_seulsurmer is being watered.
wm_volume x | x = 0 to 255 of the sound level of the map-music (Only music, 100=default) |
wm_select_x | x = 1 to 9, do a choice of buttons in VGUI menus alias a command (Bots programmeurs essentially) |
The other specific command on wormsHL are server's commands and are accesible in the "advanced option" when creating a server
high jump |
SHIFT
|
+jump
|
long jump |
NUM
0
|
+jump2
|
team change |
ENTER
|
wm_team
|
Model change |
BACKSPACE
|
wm_model
|
see the profil (identity card) |
=
|
+wm_profil
|
Seeing the radar |
MOUSE3
|
+wm_radar
|
Changing the type of showning (pyramid/text/nothing) |
F3
|
wm_pyramide
|
Seeing or not the pyramid |
F4
|
wm_ma_pyramide
|
See help on HUD |
H
|
+wm_hud_help
|
Choose view : 1rst person |
F9
|
wm_first_person
|
Choose view : 3rd person low distance |
F10
|
wm_third_person_m1_2
|
Choose view : 3rd person medium distance. |
F11
|
wm_third_person_m1_3
|
Choose view : 3rd personn high distance |
F12
|
wm_third_person_m1_4
|
Choose view : random view |
F8
|
wm_camera
|
Play/stop the map's music |
M
|
wm_music
|
Leader of WormsHL :
EurOPiuM : europium@wormshl.net
Redactors of the manuel :
redactor : EurOPiuM
english translation : Bcastaldi and Piero
spanish translation : Greg
Website :
www.wormshl.t2u.com
The team of the mod
Piv |
vgui coder |
|
Ilag |
mapper |
|
Bayo |
bots coder |
|
Cyril le bosS |
sounder, mapper |
|
Spawn69 |
modeler |
|
DoggyDog |
mapper, modeler |
|
Captain Storm |
modeler |
|
BadBoys3x |
webmaster |
|
|
beta-tester |
|
Sleeyer |
beta-tester |
|
Yvain |
beta-tester |
|
DeuXraY |
musics | |
Bcastaldi |
voice designer |
|
EurOPiuM |
leader, coder |